Prototipo funzionante
This commit is contained in:
parent
dec3345304
commit
3656218611
26
Program.cs
26
Program.cs
@ -4,6 +4,30 @@ class Program
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{
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{
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static void Main(string[] args)
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static void Main(string[] args)
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{
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{
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Console.WriteLine("Hello, World!");
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//dichiarazione variabili
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Random rnd = new Random();
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int random, numero;
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//inizializzazione
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random = rnd.Next(1, 100);
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//richiesta input e sanitization
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do{
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do{
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Console.WriteLine("Inserire un numero: ");
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numero=Convert.ToInt32(Console.ReadLine());
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if (numero<=0) {
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Console.WriteLine("Il numero non è né negativo né zero, riprova");
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}
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}
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while(numero<=0);
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//controllo se il numero è stato indovinato
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if (numero>random){
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Console.WriteLine("Il numero inserito è troppo grande, riprova");
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}
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else if (numero<random){
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Console.WriteLine("Il numero inserito è troppo piccolo, riprova");
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}
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}
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while (numero!=random);
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Console.WriteLine("Congratulazioni! Hai indovinato il numero");
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}
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}
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}
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}
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BIN
bin/Debug/net8.0/rng_game
Executable file
BIN
bin/Debug/net8.0/rng_game
Executable file
Binary file not shown.
23
bin/Debug/net8.0/rng_game.deps.json
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23
bin/Debug/net8.0/rng_game.deps.json
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@ -0,0 +1,23 @@
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{
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"runtimeTarget": {
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"name": ".NETCoreApp,Version=v8.0",
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"signature": ""
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},
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"compilationOptions": {},
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"targets": {
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".NETCoreApp,Version=v8.0": {
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"rng_game/1.0.0": {
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"runtime": {
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"rng_game.dll": {}
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}
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}
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}
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},
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"libraries": {
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"rng_game/1.0.0": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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}
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}
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}
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BIN
bin/Debug/net8.0/rng_game.dll
Normal file
BIN
bin/Debug/net8.0/rng_game.dll
Normal file
Binary file not shown.
BIN
bin/Debug/net8.0/rng_game.pdb
Normal file
BIN
bin/Debug/net8.0/rng_game.pdb
Normal file
Binary file not shown.
12
bin/Debug/net8.0/rng_game.runtimeconfig.json
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bin/Debug/net8.0/rng_game.runtimeconfig.json
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@ -0,0 +1,12 @@
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{
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"runtimeOptions": {
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"tfm": "net8.0",
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"framework": {
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"name": "Microsoft.NETCore.App",
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"version": "8.0.0"
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},
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"configProperties": {
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"System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization": false
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}
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}
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}
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@ -0,0 +1,4 @@
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
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BIN
obj/Debug/net8.0/apphost
Executable file
BIN
obj/Debug/net8.0/apphost
Executable file
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BIN
obj/Debug/net8.0/ref/rng_game.dll
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BIN
obj/Debug/net8.0/ref/rng_game.dll
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BIN
obj/Debug/net8.0/refint/rng_game.dll
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BIN
obj/Debug/net8.0/refint/rng_game.dll
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obj/Debug/net8.0/rng_game.AssemblyInfo.cs
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obj/Debug/net8.0/rng_game.AssemblyInfo.cs
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@ -0,0 +1,22 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("rng_game")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+dec33453048ca4d891dfd6ead0d30aed725ee33d")]
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[assembly: System.Reflection.AssemblyProductAttribute("rng_game")]
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[assembly: System.Reflection.AssemblyTitleAttribute("rng_game")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// Generato dalla classe WriteCodeFragment di MSBuild.
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1
obj/Debug/net8.0/rng_game.AssemblyInfoInputs.cache
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1
obj/Debug/net8.0/rng_game.AssemblyInfoInputs.cache
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@ -0,0 +1 @@
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7396776807f17369622070cdc0741577e0a38bd2e475611b61f14a4b22551e62
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@ -0,0 +1,13 @@
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is_global = true
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build_property.TargetFramework = net8.0
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build_property.TargetPlatformMinVersion =
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build_property.UsingMicrosoftNETSdkWeb =
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build_property.ProjectTypeGuids =
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build_property.InvariantGlobalization =
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build_property.PlatformNeutralAssembly =
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build_property.EnforceExtendedAnalyzerRules =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = rng_game
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build_property.ProjectDir = /home/BrainTheBest5/git/rng_game/
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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obj/Debug/net8.0/rng_game.GlobalUsings.g.cs
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obj/Debug/net8.0/rng_game.GlobalUsings.g.cs
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@ -0,0 +1,8 @@
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// <auto-generated/>
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global using global::System;
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global using global::System.Collections.Generic;
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global using global::System.IO;
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global using global::System.Linq;
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global using global::System.Net.Http;
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global using global::System.Threading;
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global using global::System.Threading.Tasks;
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BIN
obj/Debug/net8.0/rng_game.assets.cache
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BIN
obj/Debug/net8.0/rng_game.assets.cache
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obj/Debug/net8.0/rng_game.csproj.CoreCompileInputs.cache
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obj/Debug/net8.0/rng_game.csproj.CoreCompileInputs.cache
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@ -0,0 +1 @@
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30e81b06136086f3229f17d83fe2d5169ed9003044117fed267fc82bf53f2acb
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obj/Debug/net8.0/rng_game.csproj.FileListAbsolute.txt
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obj/Debug/net8.0/rng_game.csproj.FileListAbsolute.txt
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@ -0,0 +1,14 @@
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/home/BrainTheBest5/git/rng_game/obj/Debug/net8.0/rng_game.GeneratedMSBuildEditorConfig.editorconfig
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/home/BrainTheBest5/git/rng_game/obj/Debug/net8.0/rng_game.AssemblyInfoInputs.cache
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/home/BrainTheBest5/git/rng_game/obj/Debug/net8.0/rng_game.AssemblyInfo.cs
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/home/BrainTheBest5/git/rng_game/obj/Debug/net8.0/rng_game.csproj.CoreCompileInputs.cache
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/home/BrainTheBest5/git/rng_game/bin/Debug/net8.0/rng_game
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/home/BrainTheBest5/git/rng_game/bin/Debug/net8.0/rng_game.deps.json
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/home/BrainTheBest5/git/rng_game/bin/Debug/net8.0/rng_game.runtimeconfig.json
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/home/BrainTheBest5/git/rng_game/bin/Debug/net8.0/rng_game.dll
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/home/BrainTheBest5/git/rng_game/bin/Debug/net8.0/rng_game.pdb
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/home/BrainTheBest5/git/rng_game/obj/Debug/net8.0/rng_game.dll
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/home/BrainTheBest5/git/rng_game/obj/Debug/net8.0/refint/rng_game.dll
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/home/BrainTheBest5/git/rng_game/obj/Debug/net8.0/rng_game.pdb
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/home/BrainTheBest5/git/rng_game/obj/Debug/net8.0/rng_game.genruntimeconfig.cache
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/home/BrainTheBest5/git/rng_game/obj/Debug/net8.0/ref/rng_game.dll
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BIN
obj/Debug/net8.0/rng_game.dll
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BIN
obj/Debug/net8.0/rng_game.dll
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obj/Debug/net8.0/rng_game.genruntimeconfig.cache
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obj/Debug/net8.0/rng_game.genruntimeconfig.cache
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004b5dc731030bea8726969cd925ed69de83447d2fd5021a445043e049e0310c
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BIN
obj/Debug/net8.0/rng_game.pdb
Normal file
BIN
obj/Debug/net8.0/rng_game.pdb
Normal file
Binary file not shown.
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