//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Reflection; [assembly: System.Reflection.AssemblyCompanyAttribute("rng_game")] [assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] [assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] [assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+0c1a97079709f7279714f0cc23b2057584402a92")] [assembly: System.Reflection.AssemblyProductAttribute("rng_game")] [assembly: System.Reflection.AssemblyTitleAttribute("rng_game")] [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] // Generato dalla classe WriteCodeFragment di MSBuild.